Store
Use this page as a general store. Each tab groups together the buyable equipment from the main equipment pages so you can browse prices in one place.
Armor
| Armor | Armor Class (AC) | Strength | Stealth | Weight | Cost |
|---|---|---|---|---|---|
| Light Armor (1 Minute to Don or Doff) | |||||
| Padded Armor | 11 + Dex modifier | — | Disadvantage | 8 lb. | 5 GP |
| Leather Armor | 11 + Dex modifier | — | — | 10 lb. | 10 GP |
| Studded Leather Armor | 12 + Dex modifier | — | — | 13 lb. | 45 GP |
| Medium Armor (5 Minutes to Don and 1 Minute to Doff) | |||||
| Hide Armor | 12 + Dex modifier (max 2) | — | — | 12 lb. | 10 GP |
| Chain Shirt | 13 + Dex modifier (max 2) | — | — | 20 lb. | 50 GP |
| Scale Mail | 14 + Dex modifier (max 2) | — | Disadvantage | 45 lb. | 50 GP |
| Breastplate | 14 + Dex modifier (max 2) | — | — | 20 lb. | 400 GP |
| Half Plate Armor | 15 + Dex modifier (max 2) | — | Disadvantage | 40 lb. | 750 GP |
| Heavy Armor (10 Minutes to Don and 5 Minutes to Doff) | |||||
| Ring Mail | 14 | — | Disadvantage | 40 lb. | 30 GP |
| Chain Mail | 16 | Str 13 | Disadvantage | 55 lb. | 75 GP |
| Splint Armor | 17 | Str 15 | Disadvantage | 60 lb. | 200 GP |
| Plate Armor | 18 | Str 15 | Disadvantage | 65 lb. | 1,500 GP |
| Shield (Utilize Action to Don or Doff) | |||||
| Shield | +2 | — | — | 6 lb. | 10 GP |
Weapons
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Simple Melee Weapons | |||||
| Club | 1d4 Bludgeoning | Light | Slow | 2 lb. | 1 SP |
| Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick | 1 lb. | 2 GP |
| Greatclub | 1d8 Bludgeoning | Two-Handed | Push | 10 lb. | 2 SP |
| Handaxe | 1d6 Slashing | Light, Thrown (Range 20/60) | Vex | 2 lb. | 5 GP |
| Javelin | 1d6 Piercing | Thrown (Range 30/120) | Slow | 2 lb. | 5 SP |
| Light Hammer | 1d4 Bludgeoning | Light, Thrown (Range 20/60) | Nick | 2 lb. | 2 GP |
| Mace | 1d6 Bludgeoning | — | Sap | 4 lb. | 5 GP |
| Quarterstaff | 1d6 Bludgeoning | Versatile (1d8) | Topple | 4 lb. | 2 SP |
| Sickle | 1d4 Slashing | Light | Nick | 2 lb. | 1 GP |
| Spear | 1d6 Piercing | Thrown (Range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 GP |
| Simple Ranged Weapons | |||||
| Dart | 1d4 Piercing | Finesse, Thrown (Range 20/60) | Vex | 1/4 lb. | 5 CP |
| Light Crossbow | 1d8 Piercing | Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Slow | 5 lb. | 25 GP |
| Shortbow | 1d6 Piercing | Ammunition (Range 80/320; Arrow), Two-Handed | Vex | 2 lb. | 25 GP |
| Sling | 1d4 Bludgeoning | Ammunition (Range 30/120; Bullet) | Slow | — | 1 SP |
| Martial Melee Weapons | |||||
| Battleaxe | 1d8 Slashing | Versatile (1d10) | Topple | 4 lb. | 10 GP |
| Flail | 1d8 Bludgeoning | — | Sap | 2 lb. | 10 GP |
| Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 GP |
| Greataxe | 1d12 Slashing | Heavy, Two-Handed | Cleave | 7 lb. | 30 GP |
| Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze | 6 lb. | 50 GP |
| Halberd | 1d10 Slashing | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 GP |
| Lance | 1d10 Piercing | Heavy, Reach, Two-Handed (unless mounted) | Topple | 6 lb. | 10 GP |
| Longsword | 1d8 Slashing | Versatile (1d10) | Sap | 3 lb. | 15 GP |
| Maul | 2d6 Bludgeoning | Heavy, Two-Handed | Topple | 10 lb. | 10 GP |
| Morningstar | 1d8 Piercing | — | Sap | 4 lb. | 15 GP |
| Pike | 1d10 Piercing | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 GP |
| Rapier | 1d8 Piercing | Finesse | Vex | 2 lb. | 25 GP |
| Scimitar | 1d6 Slashing | Finesse, Light | Nick | 3 lb. | 25 GP |
| Shortsword | 1d6 Piercing | Finesse, Light | Vex | 2 lb. | 10 GP |
| Trident | 1d8 Piercing | Thrown (Range 20/60), Versatile (1d10) | Topple | 4 lb. | 5 GP |
| Warhammer | 1d8 Bludgeoning | Versatile (1d10) | Push | 5 lb. | 15 GP |
| War Pick | 1d8 Piercing | Versatile (1d10) | Sap | 2 lb. | 5 GP |
| Whip | 1d4 Slashing | Finesse, Reach | Slow | 3 lb. | 2 GP |
| Martial Ranged Weapons | |||||
| Blowgun | 1 Piercing | Ammunition (Range 25/100; Needle), Loading | Vex | 1 lb. | 10 GP |
| Hand Crossbow | 1d6 Piercing | Ammunition (Range 30/120; Bolt), Light, Loading | Vex | 3 lb. | 75 GP |
| Heavy Crossbow | 1d10 Piercing | Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 GP |
| Longbow | 1d8 Piercing | Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Slow | 2 lb. | 50 GP |
| Musket | 1d12 Piercing | Ammunition (Range 40/120; Bullet), Loading, Two-Handed | Slow | 10 lb. | 500 GP |
| Pistol | 1d10 Piercing | Ammunition (Range 30/90; Bullet), Loading | Vex | 3 lb. | 250 GP |
Open the full Adventuring Gear page
SRD 5.2.1 presents Adventuring Gear as individual item entries rather than a single shopping table. Use the full page for item prices and rules.
SRD 5.2.1 presents Tools as individual entries with Ability, Weight, Utilize, Craft, and Variants details. Use the full page for tool prices and rules.
Open the full Mounts and Vehicles page
Barding. Barding costs four times the listed armor price and weighs twice as much.
Mounts and Other Animals
| Item | Carrying Capacity | Cost |
|---|---|---|
| Camel | 450 lb. | 50 GP |
| Elephant | 1,320 lb. | 200 GP |
| Horse, Draft | 540 lb. | 50 GP |
| Horse, Riding | 480 lb. | 75 GP |
| Mastiff | 195 lb. | 25 GP |
| Mule | 420 lb. | 8 GP |
| Pony | 225 lb. | 30 GP |
| Warhorse | 540 lb. | 400 GP |
Tack, Harness, and Drawn Vehicles
| Item | Weight | Cost |
|---|---|---|
| Carriage | 600 lb. | 100 GP |
| Cart | 200 lb. | 15 GP |
| Chariot | 100 lb. | 250 GP |
| Feed per day | 10 lb. | 5 CP |
| Saddle | ||
| Exotic | 40 lb. | 60 GP |
| Military | 30 lb. | 20 GP |
| Riding | 25 lb. | 10 GP |
| Sled | 300 lb. | 20 GP |
| Stabling per day | — | 5 SP |
| Wagon | 400 lb. | 35 GP |
Speed
A ship sailing against a strong wind moves at half speed. In a dead calm (no wind), waterborne ships can't move under sail and must be rowed. Keelboats and Rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A Rowboat can be carried and weighs 100 pounds.
| Ship | Speed | Crew | Passengers | Cargo (Tons) | AC | HP | Damage Threshold | Cost |
|---|---|---|---|---|---|---|---|---|
| Airship | 8 mph | 10 | 20 | 1 | 13 | 300 | — | 40,000 GP |
| Galley | 4 mph | 80 | — | 150 | 15 | 500 | 20 | 30,000 GP |
| Keelboat | 1 mph | 1 | 6 | 1/2 | 15 | 100 | 10 | 3,000 GP |
| Longship | 3 mph | 40 | 150 | 10 | 15 | 300 | 15 | 10,000 GP |
| Rowboat | 1½ mph | 1 | 3 | — | 11 | 50 | — | 50 GP |
| Sailing Ship | 2 mph | 20 | 20 | 100 | 15 | 300 | 15 | 10,000 GP |
| Warship | 2½ mph | 60 | 60 | 200 | 15 | 500 | 20 | 25,000 GP |
Open the full Trade Goods page
Table- Cost of Trade Goods
| Cost | Goods |
|---|---|
| 1 cp | 1 lb. of wheat |
| 2 cp | 1 lb. of flour or one chicken |
| 5 cp | 1 lb. of salt |
| 1 sp | 1 lb. of iron or 1 sq. yd. of canvas |
| 5 sp | 1 lb. of copper or 1 sq. yd. of cotton cloth |
| 1 gp | 1 lb. of ginger or one goat |
| 2 gp | 1 lb. of cinnamon or pepper, or one sheep |
| 3 gp | 1 lb. of cloves or one pig |
| 5 gp | 1 lb. of silver or 1 sq. yd. of linen |
| 10 gp | 1 sq. yd. of silk or one cow |
| 15 gp | 1 lb. of saffron or one ox |
| 50 gp | 1 lb. of gold |
| 500 gp | 1 lb. of platinum |