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Monsters

Abaddon (Corporal)

Abaddon (Corporal)

Click here for swarm form.

"And a king ruled in the darkness; an angel of the bottomless Abyss, His name in the Hebrew tongue is Abaddon."
Revelation 9:11

Once a celestial creature and a powerful force for good in the world, Abaddon the Destroyer now seeks only destruction. After the fall, the angel once known as Abaddon became bent on wrathful vengeance toward the hierarchy of good that he once served. This inclination to wanton violence eventually consumed his mind, driving him into a mindless and destructive rage. The sin of wrath fuels this power. Any time a human strikes out with vengeance toward their neighbor, Abaddon's power grows. This power is a consuming obsession for Abaddon. Although the magic of sin has granted him powers that surpass those of Lilith herself, his consciousness and even physical form have descended into chaos.

A Walking Plague. Time has long forgotten what Abaddon looked like as a celestial being before the earth took shape. The monstrous form that now serves as Lilith's bodyguard is something from beyond the realm of nightmares. When Abaddon is focused and at the height of his power, his form becomes a corporeal reflection of something almost humanoid, but as he allows the power of wrath to flow through him, he becomes something quite different. When Abaddon is unleashed, he is revealed to be a fiendish swarm of locusts born from the violence of the abyss. He is a walking plague, he kills without conscience, and he is addicted to destruction. Even Lilith fears what might happen if Abaddon was let into the world. As such, she has assigned Abaddon the role of her personal protector and guardian of the Fellowship of the Beast headquarters in the Catacombs of Kadesh. Here Abaddon's locusts hum and buzz with a violence that is only barely kept in check by the remnants of his intellect. While Abaddon is encountered in his swarm form, each of the tiny locust-like creatures buzz with a sound not unlike that of thousands of voices chanting "Abaddon, Abaddon..."

"And a king ruled in the darkness; an angel of the bottomless Abyss, His name in the Hebrew tongue is Abaddon."
Revelation 9:11

Medium Fiend, Chaotic Evil

Armor Class 16

Hit Points 75

Speed Fly 60 ft.

STR DEX CON INT WIS CHA
+2 +5 +4 +2 +2 +4

Saving Throws DEX +10, WIS +7, CHA +9

Skills Perception +7, Stealth +9

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities Fire, Necrotic

Languages Infernal, Hebrew

Senses Darkvision 120 ft., Passive Perception 17

Challenge 15 (13,000 XP)

Features

Legendary Resistance (3/Day): If Abaddon fails a saving throw, he can choose to succeed instead.

Unleash the Plague: If Abaddon's Corporeal form is reduced to 0 hit points, his form instantly scatters into a Gargantuan swarm of tiny demonic locusts. Any remaining damage is applied to Abaddon (Swarm), and Abaddon continues combat using this new stat block.

Spellcasting: Abaddon is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +8 to hit). He has the following spells prepared.

At Will: Chill Touch

1st Level (4 slots):
Shield (AC 21)

2nd Level (3 slots):
Blindness/Deafness (Con 18)

3rd Level (3 slots):
Counterspell
Dispel Magic

4th Level (3 slots):
Banishment (Cha 18)
Blight (Con 18, 8d8 Necrotic)

5th Level (3 slots):
Insect Plague (Locust only)(Con 18)(4d10 Piercing)
Animate Objects

6th Level (1 slot):
Globe of Invulnerability

7th Level (1 slot):
Finger of Death (Con 18, 7d8 + 30 Necrotic)

Actions

Cursed Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 23 (5d8) Necrotic damage and the target must succeed on a DC 16 Constitution saving throw or be cursed. The cursed target cannot regain hit points until the curse ends by a Remove Curse spell or similar magic.

Legendary Actions

Abaddon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action may be used at a time, and only at the end of another creature's turn. Abaddon regains spent legendary actions at the start of his turn.

Attack. Abaddon makes one attack with his Cursed Claw.

Spell. Abaddon casts a spell of 3rd level or lower.

Demonic Presence (Costs 2 Actions): Shadows in the chamber grow darker and the presence of evil is palpable. Creatures within 60 feet of Abaddon cannot regain hit points until the start of his next turn.

Swarm (Costs 2 Actions): Abaddon temporarily scatters his form into a swarm of fiendish locusts, which moves up to 60 feet and reverts back to his corporeal form. The swarm occupies a 20-foot-radius sphere and deals 1d6 piercing damage to any creature whose space it moves through. While moving in this way, Abaddon does not provoke opportunity attacks and cannot be grappled, petrified, knocked prone, restrained, or stunned.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.