Angry Mob
Angry Mob
"Jumping up, they mobbed Jesus and forced him to the edge of the hill on which the town was built, They intended to push him over the cliff."
Luke 4:28
Mob Mentality. Wherever a group of like-minded, angry people congregate, there is a danger of an Angry Mob. While individuals may be rational, empathetic people, there is a transformation that happens when they join together into a crowd. The individual loses their inhibitions, and in some cases even their sense of right and wrong. When feelings of panic or anger or bigotry or fear or even love grow strong enough, a thronging crowd ceases to be a group of individuals and becomes an Angry Mob.
Huge swarm of humanoids, unaligned
Armor Class 10
Hit Points 165
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 20 (+5) |
Saving Throws Wis +3, CHA +8
Skills Intimidation +8
Languages Any language known to a member of the swarm
Senses Passive Perception 13
Challenge 5 (1,800 XP)
Features
Cast the First Stone. The Angry Mob adds +5 to initiative rolls, and wins ties in initiative order.
Swarm. The Angry Mob can move into and out of another creature's space, and can fit through any opening large enough for a medium creature. The Angry Mob cannot regain hit points.
Cowardly Dispersal. If the Angry Mob is reduced to 0 hit points, the mob disperses into individual humanoids who attempt to flee. Each humanoid is a Commoner with 1 hit point and the Frightened condition.
Actions
Multiattack. The Angry Mob makes three Throw Stones attacks and one Overwhelm attack.
Throw Stones. Ranged Weapon Attack: +3 to hit, range 40/80 ft., one target. Hit: 7 (1d6+3) bludgeoning damage.
Overwhelm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (5d6+3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, and the Angry Mob cannot Overwhelm another target.
First Century Vigilantism
Even the most organized military units fear an Angry Mob. In the first century, Angry Mobs were often responsible for violently enforcing laws within their communities. For example, in Judea many crimes were punishable by execution through a method known as "stoning" where the guilty party is killed by having stones hurled at them by an Angry Mob. These public stonings were technically illegal in Roman-controlled cities, but even the Romans knew better than to stand in the way of an Angry Mob.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.