Captain Gula
Captain Gula
"You took up the company of Moloch, and so I shall take you into exile beyond Babylon."
Acts 7:43
Beneath the calm and collected veneer of Captain Gula lies a truly despicable and repulsive creature. Moloch was immediately attracted to Roman culture because of their love of throwing lavish parties. After years of searching for the Messiah in Rome's capital city, Moloch decided to move his search east, eventually settling in Tarsus. Buying and refurbishing an elegant Egyptian ship that he named "the Laimargia," Moloch established a monthly pleasure cruise led by his simulacrum, Captain Gula.
The Laimargia. The Laimargia is a large and luxurious vessel modeled after the "Syrausia" designed and built by Archimedes several centuries earlier. The Laimargia is designed for one purpose: pleasure. Featuring enchanted banquet tables that constantly replenish themselves, indoor heated baths, a gambling hall, and a private opium lounge, the Laimargia is unsurpassed in luxury amenities.
Along with Rome's most discerning clientele, Captain Gula sets sail once each month for a pleasure cruise around the Great Sea. During the voyage his passengers are treated to all-you-can-eat buffets, games of chance, comfortable bedrooms, and endless decanters of wine. Oh, and also sometimes the passengers mysteriously vanish.
The Devourer. Captain Gula's method is to use magic to convince his passengers to gorge themselves on the sumptuous banquet aboard his vessel. Once the passengers are at ease and begin to wander about the ship, Captain Gula will begin the hunt, cornering and devouring any passengers who wander off by themselves. Since all of his passengers are asked to wear masks before boarding the ship in the harbor, no one can be sure of who was on board the ship to begin with, and thus the disappearances are never traced back to the Laimargia. If Captain Gula is destroyed, Moloch's true form, a hideous toad-like demon sheds its human flesh-puppet and attacks directly, hoping to overwhelm his prey with his superior strength.
Moloch's Lair
Aura of Temptation. Moloch has created an Aura of Temptation that stretches in a 1 mile radius, centered on the Laimargia. When the ship is docked in Tarsus, the following effects take hold within 1 mile of the city docks:
- Any creature inside the radius feels hungry constantly, even if they have recently eaten. This effect is not considered unusual by the upper class Roman citizens of Tarsus, who see it as helpful considering the frequency with which they attend banquets.
- Posters and fliers advertising the Laimargia Pleasure Cruise magically manifest themselves in random places, as though through the use of a Minor Illusion spell. If these documents are destroyed, they disappear, but will magically reappear in 1d4 minutes.
- In the days leading up to the Laimargia's departure from dock, there is a noticeable increase in the number of people discussing food, painting portraits of food, and talking about how nice it would be to go on a cruise.
The Aura of Temptation ends if Moloch's true form is destroyed or banished from the material plane. Once the Aura of Temptation ends, all of the associated effects end, as does its influence on creatures within the radius.
Lair Actions
On initiative count 20 (losing initiative ties), Moloch takes a lair action to cause one of the following effects. Moloch can only use lair actions when in his True Form while on board the Laimargia, and cannot use the same action two turns in a row.
- Other passengers aboard the Laimargia (use Noble stats) are overcome with hunger and rush toward the nearest buffet table. Each creature within 20 feet of any buffet table must spend their reaction to sidestep the reckless passengers, or else be pushed 10 feet toward the table and be knocked prone.
- The waters around the Laimargia begin to swirl and the dorsal fins of Deepmaws are visible above the waves. The Deepmaws begin to circle closer and closer to the Laimargia in search of food.
- The sky darkens and the waters begin to churn as flashes of lightning appear on the horizon. Each creature standing on or otherwise touching the Laimargia must succeed on a DC 14 Strength saving throw or be knocked prone.
Medium construct (simulacrum), Chaotic Evil
Armor Class 12
Hit Points 110
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +0 | +2 | +2 | +2 | +3 |
Skills Deception +7, Insight +6, Perception +6
Damage Resistances Bludgeoning, Acid
Languages Infernal, Common, Latin
Senses Passive Perception 16
Challenge 7 (2,900 XP)
Features
Atonement Vulnerability: Captain Gula is a simulacrum constructed of pure sin. If he is subjected to an effect that destroys or atones for the sin of greed, such as the Lesser Atonement spell, he takes 27 (6d8) Force damage at the start of each of his turns while he is in its area of effect.
Magic Resistance: Captain Gula has advantage on saving throws against spells and other magical effects.
Revealing Demise: If Captain Gula is reduced to 0 Hit Points, the human form sloughs off into a pile of foul-smelling viscera and bile. At the start of his next turn, Moloch emerges in the space where Captain Gula fell.
Innate Spellcasting: Captain Gula can innately cast the following spells, requiring no material components.
At Will: Disguise Self
3/Day Each:
Gaseous Form
Induce Gluttony (Wis 16)
1/Day Each:
Mislead
Cloudkill (Dex 16)(5d8 Poison)
Actions
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Consume Corpse: Captain Gula devours the corpse of one enemy within 5 feet that died in the past minute, distending his jaw to swallow it whole. Any creature within 60 feet of Captain Gula that can see him must succeed on a DC 16 Wisdom saving throw or be Frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Reactions
Gorge: If Captain Gula passes within 5 feet of a platter of food, he may use his reaction to devour all of the food in sight, regaining 11 (3d6) hit points.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.