Commoner
Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
| Ability (Score) | Modifier | Save |
|---|---|---|
| Str 10 | +0 | +0 |
| Dex 10 | +0 | +0 |
| Con 10 | +0 | +0 |
| Int 10 | +0 | +0 |
| Wis 10 | +0 | +0 |
| Cha 10 | +0 | +0 |
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.