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Monsters

Cultist Fanatic

Medium or Small Humanoid, Neutral

AC 13 Initiative +2 (12)

HP 44 (8d8 + 8)

Speed 30 ft.

Ability (Score) Modifier Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Int 10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1

Skills Deception +3, Persuasion +3, Religion +2

Gear Holy Symbol, Leather Armor

Senses Passive Perception 12

Languages Common

CR 2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit : 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Light , Thaumaturgy

2/Day: Command

1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Earlier site name: Cult Fanatic.