Enchantress
Enchantress
"Charm is deceptive, and Beauty fleeting."
Proverbs 31:30
Deadly Beauty. Highly aware of the power that lust can hold over the human heart, an enchantress seeks to weave the magic of enchantment into every interaction, sometimes holding the affections of hundreds of admirers at a time. Every enchantress has different motivations, but most often they seek to leverage the allure of sexual desire to gain power and influence. The most successful in this art often manipulate or even marry royalty or influential politicians, holding sway over the hearts and minds of the leaders of entire kingdoms. In this context, the term "Enchantress" is not gender specific, and not all Enchantresses are female.
After she had finished dancing, King Herod said: "Whatever you ask of me, I will give you."
Mark 6:23
Performers and Persuaders. An enchantress is a master of manipulation, maneuvering enemies into compromising situations or tricking rivals into embarrassing themselves in public. An enchantress will avoid direct combat at all costs, preferring to quietly eliminate enemies by indirect means and subtle manipulations. As such, the threat posed by a hostile Enchantress is likely much greater than its challenge rating would suggest, for opposing an enchantress means opposing its admirers as well.
Medium humanoid, any alignment
Armor Class 12
Hit Points 32
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Skills Deception +5, Insight +2, Persuasion +7
Condition Immunities Charmed
Senses Passive Perception 10
Challenge 2 (450 XP)
Features
Reflect Enchantment. If the enchantress is targeted by a spell from the school of Enchantment, the spell has no effect on the enchantress and is reflected back at the caster as though it originated from the enchantress, turning the caster into the target.
Innate Spellcasting. The enchantress can innately cast the spell Suggestion at will, requiring no material components. The enchantress's spellcasting ability is Charisma (spell save DC 13).
Actions
Blow Kiss. The enchantress uses a seductive gesture to channel magical energy into a 20-foot cone. Each creature in that area must succeed on a DC 13 Intelligence saving throw or take 4 (1d6) Psychic damage and be Stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns (with advantage if it has taken damage), ending the effect on itself with a success.
Enchanting Dance (1/Day). The enchantress performs a seductive dance, the movements of which are charged with magic. The dance takes 1 minute to perform. Any creature that watches the entire dance must succeed on a DC 14 Wisdom saving throw or become Charmed by the enchantress for 24 hours. While Charmed in this way, a target becomes obsessed with the enchantress, desires to impress it by any means, and will fight to defend it. This effect ends early for a target that takes any damage or witnesses the enchantress attack its allies.
Summon Guards (1/Day). The Enchantress presses a small gemstone set into a ring on its finger, magically alerting its private security force. 6 of its personal guards instantly teleport into unoccupied spaces surrounding the enchantress. Each of these guards uses the Guard stat block, but they have immunity to the Charmed condition. The guards obey the enchantress's commands without question.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.