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Animals · Monsters

Giant Rat

Small Beast, Unaligned

AC 13 Initiative +3 (13)

HP 7 (2d6)

Speed 30 ft., Climb 30 ft.

Ability (Score) Modifier Save
Str 7 −2 −2
Dex 16 +3 +5
Con 11 +0 +0
Int 2 −4 −4
Wis 10 +0 +0
Cha 4 −3 −3

Skills Perception +2

Senses Darkvision 60 ft.; Passive Perception 12

Languages None

CR 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.

Optional Legacy Variant

This earlier option is retained for GM-approved use. It is not part of the SRD 5.2.1 stat block above.

Variant: Diseased Giant Rats

Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.