Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
| Ability (Score) | Modifier | Save |
|---|---|---|
| Str 8 | −1 | −1 |
| Dex 15 | +2 | +2 |
| Con 10 | +0 | +0 |
| Int 10 | +0 | +0 |
| Wis 8 | −1 | −1 |
| Cha 8 | −1 | −1 |
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.