Guard
Medium or Small Humanoid, Neutral
AC 16 Initiative +1 (11)
HP 11(2d8 + 2)
Speed 30 ft.
| Ability (Score) | Modifier | Save |
|---|---|---|
| Str 13 | +1 | +1 |
| Dex 12 | +1 | +1 |
| Con 12 | +1 | +1 |
| Int 10 | +0 | +0 |
| Wis 11 | +0 | +0 |
| Cha 10 | +0 | +0 |
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Bible5e Lore
Guard
"Guards stood in front of the door, keeping watch."
Acts 12:6
Protectors of Law and Order. Guards include members of the Temple Guard in Jerusalem, the Arizanit in Tereon, the Order of Blades in Babylon, and even members of the town's city watch or militia in some of the smaller territories. Regardless of where you find them, Guards are trained fighters who know how to keep an eye out for danger, and respond quickly to protect those in their charge. Guards may even be encountered along the Silk Road, as merchants and other travelers may hire protection against Bandits and other dangers in the wild.