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Monsters

Hellspawn

Hellspawn

Click here for angelic form.

Demonic Manifestations. Some demons possess the ability to push the limits of physical reality, creating manifestations of pure evil willpower. Hellspawn are aberrations of the natural world, creatures of pure evil stitched together by the fabric of sin. Sometimes, a demon will attempt to create a Hellspawn as a guardian to a lair, or as a servant in a complex plan. More often Hellspawn are created when a demon is destroyed, but unwilling to die. In the moment of its demise, some demons possess the strength to cling to some semblance of life, pulling at the stitches of the universe to maintain life in a new form. This new form, its Hellspawn form, is often just as powerful as its original form, but becomes much more unpredictable. Only a shadow of its former personality and alignment remain, and it is overcome with a compulsion to indulge in certain acts of sin (usually reflecting the types of sin used to create its form in the first place).

Huge Fiend, Chaotic Evil

Armor Class 19

Hit Points 135

Speed 40 ft., Fly 90 ft.

STR DEX CON INT WIS CHA
+4 +3 +4 +0 +2 +0

Saving Throws DEX +10, WIS +7, CHA +9

Skills Deception +9, Persuasion +9, Stealth +8

Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks

Damage Immunities Fire, Necrotic, Poison

Damage Vulnerability Radiant

Condition Immunities Poisoned, Charmed

Senses Truesight 120 ft., Passive Perception 17

Languages All spoken languages, telepathy 120 ft.

Challenge 13 (10,000 XP)

Features

Magic Resistance: The Hellspawn has advantage on saving throws against spells and other magical effects.

Freedom of Movement: The Hellspawn ignores difficult terrain, and magical effects cannot reduce its speed or cause it to become restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Innate Spellcasting: The Hellspawn's spellcasting modifier is Charisma, and can innately cast the following spells, requiring no material components:

1/Day Each:
Mass Suggestion (Wis 17)
Thorn Wall (Wis 17; 7d8 piercing)

Actions

Multiattack: Lilith's Hellspawn form makes two bite attacks or casts a spell.

Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) piercing damage and 21 (6d6) Poison damage.

Spit Poison: Ranged Weapon Attack: +9 to hit, range 30/60 ft., one creature. Hit: The target must make a DC 16 Constitution saving throw, taking 42 (12d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Lilith's Hellspawn form can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action may be used at a time, and only at the end of another creature's turn. The Hellspawn regains spent Legendary Actions at the start of her turn.

Detect: The Hellspawn makes a Wisdom (Perception) check.

Teleport: Lilith's Hellspawn form teleports to an unoccupied space she can see within 60 feet.

Hypnotic Gaze (Costs 2 Actions): Lilith's Hellspawn form locks eyes with a creature she can see within 30 feet. If the target can see her, it must succeed on a DC 17 Wisdom saving throw or be Charmed until the end of her next turn. While Charmed in this way, the target is Stunned. If the target succeeds on the saving throw, it is immune to the Hellspawn's Hypnotic Gaze for 24 hours.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.