Magi (Seeker)
Magi (Seeker)
"Magi from the east came to Jerusalem, asking, 'Where is the child who has been born?'"
Luke 2:1
Seekers of Knowledge. Although some translations of the Bible record them as "kings" or "wise men," the original word used in the Greek language is Magi, a word borrowed from Akkadian that referred to an order of priests and mystics of the Zoroastrian religion in ancient Media. As the Medes fell from prominence in the Parthian empire, the term Magi eventually became more generally applied to magic practitioners who sought esoteric knowledge through the study of astronomy, alchemy, and ancient practices from other ancient civilizations.
Seekers of Wisdom. The main characteristic that sets the Magi apart from other Mages is their search for meaning in the universe. Many wizards or sorcerers are interested in power for power's sake, but the Magi seek the meaning behind it all. For the Magi, the acquisition of secrets and greater power is merely one step in the pursuit of meaning in the universe. In this way, the Magi are philosophers and theologians as much as they are practitioners of magic. The following stat blocks outline 3 general types of Magi that are likely to be encountered in the world, but because each Magi seeks truth in their own way, no two Magi are exactly alike.
Medium humanoid, any alignment
Armor Class 11
Hit Points 60
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Saving Throws Int +6, Wis +6
Skills Arcana +6, History +6, Religion +6
Languages Common, Aramaic, Latin, Old Egyptian
Senses Passive Perception 11
Challenge 2 (700 XP)
Features
Magic Resistance. The magi has advantage on saving throws against spells and other magical effects.
Namburbu (3/Day). The Magi names a creature or location. A star appears in the horizon, hovering over the creature or thing named. The star lasts for 24 hours.
Spellcasting. The Magi is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit). It has the following spells prepared.
At will: Light, Mage Hand, Mending
1st level (4 slots): Detect Magic, Magic Missile (3 targets) (1d4 + 1 Force)
2nd level (3 slots): Knock, Locate Object
3rd level (3 slots): Dispel Magic, Lightning Bolt (Dex 14) (8d6 Lightning)
4th level (3 slots): Greater Invisibility, Dimension Door
5th level (1 slot): Telekinesis, Teleportation Circle
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.