Minotaur Skeleton
Large Undead, Lawful Evil
AC 12 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
| Ability (Score) | Modifier | Save |
|---|---|---|
| Str 18 | +4 | +4 |
| Dex 11 | +0 | +0 |
| Con 15 | +2 | +2 |
| Int 6 | −2 | −2 |
| Wis 8 | −1 | −1 |
| Cha 5 | −3 | −3 |
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.