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Monsters

Night Spirit

Night Spirit

Manipulators of Emotion. Night Spirits are pure manifestations of evil in the world. Their greatest joy comes from inflicting pain and suffering on others, and in this pursuit they are masters of their craft. Although their magical skill is limited, they have an uncanny ability to probe into the recesses of their target's mind, gleaning secret fears and hidden desires of its heart. This allows the Night Spirit to twist and manipulate these thoughts with whispering voices or fleeting images in dark rooms. Many mortals have been driven insane by the constant persecution of a night spirit.

"The spirit of the Lord had departed from Saul, and he was tormented by an evil spirit."
1 Samuel 16:14

Unseen Spies. Night Spirits will do all that they can to avoid combat, preferring to stick to the shadows and remain invisible. Many night spirits serve demons of greater power by spying on persons of interest from hiding, collecting useful information about them, and then traveling with all speed to report its findings to its master. This tactic allows Shedim or even more powerful demonic forces to learn all they need to know about their enemies without ever leaving their lairs. Some mages of great experience and magical power have even learned to bind Night Spirits into their service. Night Spirits are resentful of being coerced into servitude, but will gladly contribute to a mage whose goals align with its own.

Small fiend, chaotic evil

Armor Class 12

Hit Points 1

Speed Hover 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +6

Condition Immunities Prone

Senses Darkvision 60 ft., Passive Perception 13

Challenge 0 (10 XP)

Features

Innate Spellcasting. The night spirit can innately cast the Minor Illusion spell, requiring no material components.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4) slashing damage.

Invisibility. The night spirit magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Night Spirit is wearing or carrying is invisible with it.

Dark Insight. The night spirit targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Charisma saving throw. On a failure, the night spirit learns one of the following things about the target: a deep fear, a guilty desire, or a well-kept secret. The target automatically succeeds on this saving throw if it is immune to being Charmed.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.