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Monsters

Priest

Medium or Small Humanoid (Cleric), Neutral

AC 13 Initiative +0 (10)

HP 38 (7d8 + 7)

Speed 30 ft.

Ability (Score) Modifier Save
Str 16 +3 +3
Dex 10 +0 +0
Con 12 +1 +1
Int 13 +1 +1
Wis 16 +3 +3
Cha 13 +1 +1

Skills Medicine +7, Perception +5, Religion +5

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 15

Languages Common plus one other language

CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft.

Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Light , Thaumaturgy

1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless , Dispel Magic , Healing Word , or Lesser Restoration , using the same spellcasting ability as Spellcasting.

Bible5e Lore

Priest

"Melchizedek brought out bread and wine; he was a priest of God Most High."
Genesis 14:18

Representatives of God. The priest serves as an intermediary between God and mortals. Priests can be found in all major cities serving in temples and synagogues on behalf of the people. In the time of the Bible, rituals were highly important pieces of worship, and it was the job of the Priest to ensure that these rituals were performed in the correct manner and in the correct place.

Bible5e Priest Trait

Representative of the Divine. A priest makes Deception and Persuasion checks with advantage if speaking to adherents of its religion.