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Monsters

Roman Centurion

Roman Centurion

Roman Military. The capital of the Roman empire may be thousands of miles away, on the other side of the Great Sea, but the great empire's strength is felt around the world. Roman controlled highways and trade routes make passage safer and faster than ever, so long as smaller nations pledge fealty to Tiberius Caesar Augustus (LN Noble), the emperor over the sea.

Rome is known for its swift and vicious punishments for crimes, and Roman roads like the Via Maris are littered with the crucified bodies of criminals, left as a message to those considering breaking the law. This approach to law and order is apparently effective, as the Roman empire has the lowest crime rate in the world.

Rome takes a much more hands-on approach to politics than Parthia. While some "kings" are allowed to keep their thrones, the real power in a Roman-occupied city lies with the "proconsul," who represents the emperor's interests in the kingdom. Cities in the west teem with Roman Legionaries, and travelers who frequent the region know better than to step out of line in their presence.

Soldiers who serve in the Roman military are promised a parcel of land upon their retirement, where they live a simple life of peace. Soldiers look forward to this retirement, especially in the less desirable outposts on the fringes of the empire where life is much less comfortable and more unpredictable. Outposts in Judea, for example, see regular uprisings led by the Zealots or the Sicarii, and territories to the east of Damascus and the League of Ten Cities are constantly on the alert for incursions from Parthian forces.

Roman Proconsul. The Roman proconsul is the political authority and intermediary to the emperor in most Roman-occupied territories, but the day-to-day operations of law and order usually falls to a Centurion. Centurions are officers in the army who oversee a detachment of around 80 Roman Legionaries under their command, although some Centurions in remote locations may have up to 1,000 Legionaries at their disposal. Centurions are known to be ruthless in their protection of law and order, severely punishing criminals in accordance with Roman law.

Centurions are not necessarily evil or cruel by nature, but they value order and tend toward a Lawful alignment. Centurions are also usually whole-heartedly committed to the will of the Roman Empire, and will struggle to see the value of anything beyond this allegiance.

Medium humanoid, any alignment

Armor Class 16

Hit Points 48

Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 12 (+1)

Skills Intimidation +3

Senses Passive Perception 12

Languages Latin, Common

Challenge 3 (700 XP)

Features

Pack Tactics. A centurion has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally is not incapacitated.

Actions

Multiattack. The centurion makes two melee attacks. It can replace one or both of these attacks with its Command action.

Gladius of the Centurion. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Command. The centurion targets a friendly creature within 60 feet. If the target can hear it, the target may use its reaction to make one weapon attack.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.