Skip to content

Monsters

Shadow Cultist

Shadow Cultist

"The beast deceives the inhabitants of earth."
Revelation 13:14

Servants of Evil. Some see evil in the world and might against it; some see evil in the world and join it. Some mortals have become aware of the great power wielded by the ancient demons, and have become seduced by it. The 7 ancient demons who seek the corruption of the world through sin call themselves the Fellowship of the Beast, and there are some mortals who follow in shadow. This cult of power-obsessed mortals call themselves the Shadow of the Beast.

Covert Operatives. Demons such as Lilith, Legion, or Beelzebub, are glad to grant small favors and magical boons to mortals who seek to serve them, because in exchange they gain mortals who can move anonymously through the world to carry out their bidding. Shadow of the Beast Cultists usually obey any instructions given to them by their dark masters, from simple tasks like delivering messages, to high-profile assassinations.

Many Paths to the Evil One. Many mortals join the ranks of the Shadow of the Beast by becoming involved in cults lead by Shedim. These cults often masquerade as legitimate religions to the old gods of Babylon or Egypt. It is only after years of service to one of these cults that a mortal may learn the true identity of their religious leader as a Shedim... and by then they have gotten a taste of the power that is being offered. Most mortals never even meet one of the ancient demons of the Fellowship of the Beast, but instead blindly follow the instructions given to them by a Shedim, who serves as the intermediary between an ancient demon and the mortal cultist. Each mortal cultist brings a different skill to the table when they join the Shadow, and the Fellowship is happy to put these different skills to use.

Devoted Followers. Not all of those tempted by the demons are talented in combat or magic, and most end up serving as simple cultists. Cultists can be found in any city and in every profession where they quietly and secretly carry out the orders of the Fellowship. Some Cultists take their devotion to the extreme, marking their bodies with scars or tattoos in order to impress their archdemon patrons. Other cultists are indistinguishable from commoners, traveling through the world with anonymity.

Deceived Victims. It is important to remember that the demons are the true enemy. In many ways, the cultists are victims of dark influence as much as those the cultists are ordered to kill. Demons are the architects of lies and false promises, and have no compassion for the cultists who have devoted their lives to the cause of evil. Thus, it may still be possible to save a cultist from their chosen path through Persuasion checks or by providing proof that the demons do not care about them.

Medium humanoid, neutral evil

Armor Class 12

Hit Points 25

Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 12 (+1)

Skills Deception +4, Religion +2, Stealth +4

Senses Passive Perception 10

Languages Common

Challenge 1/2 (100 XP)

Features

Dark Devotion. The cultist has advantage on saving throws against being Charmed or Frightened.

Actions

Poisoned Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage and the target must succeed on a DC 12 Constitution saving throw or become poisoned. While poisoned in this way, the target takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.