Shedim
Shedim
Born of Malice. Shedim are not fallen angels like many of their demonic counterparts. Instead, these demons are spawned from the malice of the archdemon Lilith, whom they view as their mother. As beings of pure evil in bodily form, Shedim are neither male nor female, yet often choose to use "she" and "her" as their pronouns, as a way to glorify Lilith, who gave them form. Although the word "Shedim" appears in many places throughout the Bible, early Christians did not see the point of differentiating between different types of demons, and so most instances of the word in modern translations appears simply as "demon."
"They worshiped their idols, which became a snare to them. They sacrificed their sons and their daughters to the Shedim."
Psalm 106:36
Deceivers and Cult Leaders. The Shedim of ancient stories are almost all associated with occult practices. Taking after the activities of their mother, the specialty of the Shedim is tempting mortals into the worship of false gods. It is not important to the Shedim which gods or idols a mortal worships, as long as attention is diverted away from the one, true God. Usually, a Shedim will use ancient religions or idols that have roots in a particular culture in order to appeal to a local population (such as creating a cult of Marduk in order to appeal to a Babylonian audience). The Shedim will use its "Shape Change" ability, often spending decades or lifetimes in the form of a human "priest" in order to convert followers to its cult. With time and patience, a Shedim can entice many of its followers deeper into temptation, eventually inducting them fully into the Shadow of the Beast cult.
Medium fiend, neutral evil
Armor Class 13
Hit Points 50
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Saving Throws Con +7, Wis +4, Cha +5
Skills Deception +4, Persuasion +4, Religion +3, Stealth +4
Damage Resistances Necrotic; bludgeoning, piercing, and slashing, from nonmagical attacks
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Infernal, Akkadian, Old Egyptian, Hebrew
Challenge 3 (700 XP)
Features
Innate Spellcasting. The Shedim can innately cast the Suggestion spell (DC 12) at will, requiring no material components.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage and 5 (1d4) Necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the Necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Hellfire Blast. The Shedim conjures hellfire to blast from its hands in a 15-foot-cone. Each creature in this area must succeed on a DC 12 Dexterity saving throw, taking 11 (3d6) Fire damage on a failed save, or half as much on a successful one.
Change Shape. The Shedim magically polymorphs into a humanoid (usually assuming the role of an influential religious leader), or back to its true form. Any equipment it is wearing or carrying is borne by the new form. The Shedim reverts to its true form if it dies.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.