Sicarius
Sicarius
Extremists and Assassins. The Sicarii are a violent extremist group that splintered from the Zealots for their unwillingness to kill innocents. While both groups condone violence against Rome and Parthia, Zealots draw the line at harming civilians and their own people. To the Sicarii, if you are not actively fighting for freedom, you deserve to die along with the tyrants. Their campaigns of intimidation and assassination target not only Rome's politicians and families, but anyone they deem as a "Roman Sympathizer."
Medium humanoid, neutral evil
Armor Class 12
Hit Points 32
Speed 35 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Skills Deception +5, Sleight of Hand +8, Stealth +8
Senses Passive Perception 12
Languages Common and Aramaic
Challenge 3 (700 XP)
Features
Sneak Attack. Once per turn, the Sicarius deals an extra 7 (2d6) damage when it has advantage on the attack roll and hits its target.
Assassinate. During its first turn in combat, the Sicarius has advantage on attack rolls against any creature that has not yet taken a turn. During the first round of combat, any hit scored against a creature that was surprised when it rolled Initiative and has not yet taken a turn is a Critical Hit.
Actions
Sica. Melee or ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+3) piercing damage.
Bonus Actions
Cunning Action. The sicarius can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.