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Monsters

The Collector

The Collector

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"Legion is my name, We are many."
Mark 5:9

Perhaps the most important part of the Fellowship of the Beast's plan to root out the Messiah is Legion. Legion is a demon of enormous magical talent with a gift of manipulating politicians. Over the last 20 years, Legion has been possessing and manipulating politicians in the city of Jerusalem, building a powerful institutionalized network of spies and enforcers. Hidden deep in the caves beneath the dead sea, Legion uses his powers of persuasion (and a collection of Cursed Silver Pieces) to relentlessly search for the one called the Messiah.

We Are Many. Millennia ago, Legion discovered a way to fracture his mind into pieces so that he could concentrate on multiple spells at once. Because celestials and demons are creatures of intellect, as Legion fractured his mind, his physical form also began to split and multiply. Legion's true form now resides in the form of hundreds of demonic swine, each possessing a piece of Legion's collective mind. This herd of demonic swine have channeled their collective consciousness into a simulacrum body that they call "The Collector." While they inhabit this form, Legion is able to maintain some semblance of rational thought, but if the Collector is destroyed, Legion returns to his true form, with each piece of his mind scattering into the insanity of a squealing, stampeding, mass.

A Fractured Mind. Legion and Lilith have developed a plan to root out the Messiah, whom Legion believes to be somewhere in Judea. Through complicated dark rituals, Legion has developed a way to create Cursed Silver Pieces, which is loyal cultists have dispersed throughout the region. However, creating these coins comes with a cost. With each new silver pieces that he creates, Legion must fracture his mind into smaller and smaller pieces, with each fragment of his consciousness maintaining concentration on a different coin simultaneously. Although this process has been effective, it is driving Legion closer and closer to complete insanity, and many of his followers have abandoned him. The only cultists who still live and work in the underground salt caves with him are those that share this insanity.

Roleplaying Legion. The first thing the party may notice in the underground salt caverns is the voice that echoes through the tunnels of his lair as he talks to himself. When he speaks his voice falters, sometimes speaking in soft whispers, sometimes in deep, rasping tones, and sometimes in a high pitch shriek. Legion's mannerisms and volume will change as frequently and suddenly as he changes the topic. As his mind can concentrate on multiple things at once, he has trouble staying on topic when speaking.

Legion's Lair

Cursed Silver Pieces. Legion has been using his lair as a magical workshop to create Cursed Silver Pieces. He then entrusts members of the Shadow of the Beast to distribute them about the city of Jerusalem. See the sidebar in the "Welcome to Jerusalem" encounter and the stat block for Cursed Silver Pieces to read more.

Lair Actions

If Legion is encountered in his lair, he has a challenge rating of 12 (8,400 XP). On initiative count 20 (losing initiative ties), Legion takes a lair action to cause one of the following effects. Legion can only use lair actions when in his True Form while in the salt caverns of Judea, and cannot use the same action two turns in a row.

  • Shadows grow longer and darkness creeps in. Light sources that shed bright light now only shed dim light, and sources that shed dim light are extinguished.
  • Squeals echo through the caverns as more swine run in to join the swarm. Legion's true form regains 10 hit points.
  • Legion disrupts the flow of magic in his lair. Until initiative count 20 of the following round, a creature that targets an ally with a beneficial spell (such as one that restores hit points or grants other bonuses) must first make an DC 16 Intelligence saving throw. On a failed save, the creature must choose a new target or lose the spell. Any creature that is already concentrating on a beneficial spell must also make the saving throw or lose concentration. Spells that create an area of effect (such as Mass Cure Wounds) are not affected by this lair action.
  • The echoes in this chamber seem to intensify the sounds of the blasphemous squeals. Each creature that can hear Legion must make a DC Constitution saving throw, taking 11 (3d6) Psychic damage on a failed save, or half as much on a successful one.

Medium construct (simulacrum), Chaotic Evil

Armor Class 12

Hit Points 70

Speed 30 ft.

STR DEX CON INT WIS CHA
+0 +0 +1 +5 +8 +2

Saving Throws INT +9, WIS +12, CHA +6

Skills Arcana +9, Deception +6, Insight +12

Languages All spoken languages

Senses Passive Perception 18

Challenge 8 (3,900 XP)

Features

Atonement Vulnerability: The Collector is a construct constructed of pure sin. If he is subjected to an effect that destroys or atones for the sin of envy, such as the Lesser Atonement spell, he takes 27 (6d8) Force damage at the start of each of his turns while he is in its area of effect.

Magic Resistance: The Collector has advantage on saving throws against spells and other magical effects.

Revealing Demise: If The Collector is reduced to 0 Hit Points, his form scatters into a pile of silver coins. At the start of his next turn, the true form of Legion is unleashed.

Circlet of Solomon's Wisdom: This legendary magic item allows Solomon to maintain concentration on two spells at once.

Spellcasting: The Collector is a 10th-level spellcaster. His spell-casting ability is intelligence (spell save DC 16, +8 to hit). He has the following spells prepared.

At will: Mage Hand, Message, Fire Bolt (+8 to hit)(1d10 Fire)

1st level (4 slots):
Shield (AC 17)
Detect Magic
Magic Missile (3 targets)(1d4 + 1 Force)

2nd level (3 slots):
Blur
Ray of Enfeeblement (Con 16)

3rd level (3 slots):
Glyph of Warding
Lightning Bolt (Wis 16)(8d6 Lightning)

4th level (3 slots):
Confusion (Wis 16)
Wall of Fire (Dex 16)(5d8 Fire)

5th level (2 slots):
Dominate Person (Wis 16)
Telekinesis (Str 16)

Bonus Action

We Are Legion: As a Bonus Action, the Collector can magically trade places with a creature. Legion targets a creature he can see within 60 feet, forcing it to make a DC 16 Strength saving throw. On a failed save, the target appears in Legion's space, and vice versa. On a successful saving throw, both Legion and the target remain in their spaces.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.