Tough
Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
| Ability (Score) | Modifier | Save |
|---|---|---|
| Str 15 | +2 | +2 |
| Dex 12 | +1 | +1 |
| Con 14 | +2 | +2 |
| Int 10 | +0 | +0 |
| Wis 10 | +0 | +0 |
| Cha 11 | +0 | +0 |
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Earlier site name: Thug.