Zenido (Desert Drake)
Zenido
"Behold, two great dragons came forward, both ready to fight... and at their roaring, every nation prepared for war."
Esther 11:6
Bringers of Destruction. These dragons are usually spotted hunting in the arid climates on the outskirts of human civilizations. Desert drakes are solitary hunters, feeding primarily on addax, camels, and other large desert-dwelling beasts. Merchant caravans that travel through either the Assur Wastes or the Wilderness of Zin often hire guards more out of fear of the desert drake than of bandits.
Creatures of Instinct. Unlike other dragons, desert drakes are driven by the instinct to hunt, kill, and eat. They have no interest in accruing treasure, plotting revenge, or any other activities traditionally associated with dragons.
Dragons in the Bible. When dragons appear in the Bible, it is usually to herald the coming of destruction or unrest. Although this setting contains no "True Dragons" as defined by traditional fantasy settings, the Bible does certainly contain references to creatures of the "dragon" type.
Huge dragon, neutral evil
Armor Class 16
Hit Points 127
Speed 30 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 4 (-3) | 12 (+1) | 10 (+0) |
Saving Throws Con +7
Skills Perception +4, Stealth +6, Survival +4
Damage Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Challenge 8 (3,900 XP)
Features
Desert Camouflage. The desert drake has advantage on Dexterity (Stealth) checks made to hide in sandy or rocky terrain.
Flyby. The desert drake does not provoke Opportunity Attacks when it flies out of an enemy's reach.
Actions
Multiattack. The drake makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
Breath Weapon (Recharge 5-6). The drake breathes fire in a 20-foot cone. Each creature in this area must make a DC 16 Dexterity saving throw, taking 14d6 Fire damage on a failed save, or half as much on a successful one.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.