Zin'tori Veteran
Zin'tori Veteran
Elite Warriors. The zin'tori are the elite guard of Queen Makeda, and the standing military force of the kingdom of Sheba. The Sabean military is small, but the advanced training of the zin'tori in the harsh climates of the desert more than makes up for what they lack in numbers. For young Sabean men and women who join their ranks, becoming a zin'tori is a way of way, rather than a temporary career.
Stealth and Sabotage. Because Sheba cannot stand up to the might of Rome or Parthia in a full frontal attack, the zin'tori resort to covert tactics. If imperial forces set out on the long desert journey toward Sheba, the zin'tori will carry out nighttime raids on their camps: stealing water, loosing camels, and assassinating officers. The morale of invading legions is broken long before they reach the gates of Sheba.
Medium humanoid, any alignment
Armor Class 15
Hit Points 88
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Saving Throws Dex +7, Wis +5
Skills Perception +5, Survival +5, Stealth +10
Senses Passive Perception 15
Languages Sabaic, Aramaic, Common
Challenge 5 (700 XP)
Features
Evasion. If the zin'tori is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds, and only half damage if it fails.
Actions
Multiattack. The zin'tori veteran makes three melee attacks or two ranged attacks.
Scimitar of Speed. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.
Dagger. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Reactions
Parry. The zin'tori adds 2 to its AC against one melee attack that would hit it.
Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.