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Induce Greed

All spells ยท Spellcasting rules

Additional Bible5e spell option. Apply the current spellcasting and condition rules unless this spell states an exception.

Induce Greed

3rd-level Enchantment

"This is the way of everyone greedy for loot; it takes away their lives."
Proverbs 1:19

Casting Time: Magic action

Range: 30 feet

Components: V, S, M (any object within 30 feet worth at least 10 gp)

Duration: Concentration, up to 1 minute

You point to an object within range, imbuing it with the magic of temptation. Each creature within a 20-foot-radius sphere, centered on the object must make a Wisdom saving throw. On a failed save, a creature is charmed by you. A creature charmed in this way is overcome with a desire to possess the object and will use its movement and action to move as close to the object as possible and attempt to pick it up. If multiple creatures are charmed at the same time, they may squabble over possession of the object, but will not cause damage to each other.

At the end of each of its turns, an affected creature may repeat the saving throw. The effect ends early for a creature that succeeds on its saving throw, or that takes any damage before the spell ends.