Induce Wrath
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Additional Bible5e spell option. Apply the current spellcasting and condition rules unless this spell states an exception.
Induce Wrath
3rd-level Enchantment
"A harsh word stirs up wrath,"
Proverbs 15:1
Casting Time: Magic action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
You cause wrath and violence to break out unexpectedly among allies. Each creature within a 20-foot-radius sphere, centered on a point you choose within range, must make a Wisdom saving throw. On a failed save, a creature is Charmed by you and draws a weapon. A creature affected in this way perceives all creatures it can see as enemies, and will use its action on its turn to attack the nearest creature to it. If a creature it perceives as an enemy provokes an opportunity attack, it must use its reaction to make an opportunity attack.
At the end of each of its turns, an affected creature may repeat the saving throw. If the creature has taken damage, it makes the saving throw with advantage. The effect ends early for a creature that succeeds on its saving throw.