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Pillar of Fire

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Additional Bible5e spell option. Apply the current spellcasting and condition rules unless this spell states an exception.

Pillar of Fire

4th-level evocation

"Then the Pillar of Fire moved between Israel and the army of Egypt, so that Pharaoh could not attack during the night."
Exodus 14:19

Casting Time: Magic action

Range: 30 feet

Components: V, S

Duration: Concentration, up to 8 hours

You call down a pillar of swirling flame from heaven. The pillar hovers in a space you can see within range. The pillar of fire sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Any creature hostile to you that comes within 5 feet of the pillar, or ends its turn there, must succeed on a Dexterity saving throw. The creature takes 10 fire damage on a failed save, and half as much on a successful one. Each time the pillar deals damage to an enemy its form becomes smaller, its light dimmer. When the pillar has dealt a total of 80 damage, it fades away entirely and the spell ends. As a bonus action, you can command the pillar to move up to 25 feet in a turn. The pillar deals damage to enemies as it moves, but has no effect on objects or structures.