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Scapegoat

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Additional Bible5e spell option. Apply the current spellcasting and condition rules unless this spell states an exception.

Scapegoat

3rd-level abjuration

"You shall bring forward a goat, And lay upon its head the iniquities of the people."
Leviticus 16:20

Casting Time: Magic action

Range: 30 feet

Components: V, S

Duration: Concentration, up to 1 hour

You call forth a celestial spirit that takes the shape of a spectral goat in a space you can see within range. The scapegoat is a small celestial with an AC of 10 and 4d8 hit points. When a creature you can see within 30 feet of the goat would take damage, you may use your reaction to transfer half of the damage, rounded up, to the goat. You may transfer this damage even if the total damage the goat would receive is greater than its remaining hit points. When the goat drops to 0 hit points or fewer, it vanishes and the spell ends.

The goat has a hovering speed of 30, and follows your movements for the duration. As a bonus action, you may command the goat to use its movement to follow an ally, stay in a specific location, or follow you. The scapegoat is unaffected by difficult terrain, cannot have its speed reduced, is immune to being paralyzed or restrained, and does not need to climb checks. Since the scapegoat is technically hovering above the ground, it also does not trigger traps or other effects that respond to a creature's weight. The scapegoat is incorporeal, and cannot interact with items or its environment in any way.

Casting At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the scapegoat's hit points increase by 1d8 for each spell slot above 3rd.