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Monsters

Naamah

Naamah

Click here for simulacrum.

Obsessed with the power lust holds on the human heart, Naamah seeks to corrupt all in her path. Nothing is more disgusting to her than true, self-giving love, and she cannot help herself when she sees it. Naamah finds pleasure and power in corrupting the pure of heart through manipulation and temptation. Naamah's greatest joy is found in bringing despair and suicide to those who began as hopeful and loving.

Seraphine. Naamah has used the sin of Lust to create a Simulacrum of a beautiful woman who goes by the name "Seraphine." Just as Naamah finds it disgusting when two people make love as an expression of consent and self-giving, she relishes it when humans use sex as an escape or act of abuse. Thus she has used her human simulacrum, Seraphine, to open a brothel in the city of Thebes, Egypt, where she can exploit the act of love and pervert it into something selfish. Seraphine runs an incredibly lucrative business here. Using her powers of manipulation, she prevents the prostitutes under her control from forming any meaningful relationships, and provides discounts to customers whom she perceives as desperate or lost. Seraphine's brothel, called "Aphrodite's Touch," has created a perfect environment for Naamah, who is now surrounded by that which gives her power: sex devoid of love.

Vile and Violent. In combat, Naamah prefers manipulation over outright violence. She will attempt to charm members of the party that she sees as useful or weak to her powers of seduction. Once she has charmed a member of the party, she will attempt to hide or otherwise avoid combat and command those under her influence to attack their own friends. If Seraphine is destroyed, the hideous true form of Naamah is revealed. Her features are half goat, and half nightmare born from the darkness of the abyss. Once she is revealed, Naamah will not hold back, attacking with reckless hatred. Few have seen Naamah's true form, and none have lived to speak of it.

Naamah's Lair

Aphrodite's Touch. Naamah has refurbished an ancient Egyptian palace adjacent to the ruins of the Luxor temple in Thebes. This beautifully furnished and enticing establishment, called Aphrodite's Touch, doubles as both a brothel and Naamah's lair. If Naamah is encountered inside of Aphrodite's Touch, she has a challenge rating of 7 (2,900 XP).

Aura of Temptation. Naamah has created an Aura of Temptation that stretches in a 1 mile radius, centered on her lair in Thebes. The territory and citizens within the 1 mile radius suffer from the following effects:

  • Any creature that enters this radius for the first time must succeed on a DC 14 Wisdom saving throw or have its mind filled with lustful thoughts. This effect lasts until the creature is targeted by a Greater Restoration spell, or until it leaves the radius. While the effect lasts, the creature makes all Wisdom saving throws with disadvantage.
  • Posters and fliers advertising Aphrodite's Touch magically manifest themselves in random places, as though through the use of a Minor Illusion spell. If these documents are destroyed, they disappear, but will magically reappear in 1d4 minutes.
  • People who live inside the radius seem unusually depressed. Marriages and other loving relationships seem strained, although the marriage partners are unable to identify the cause of the strain on their relationship.

The Aura of Temptation ends if Naamah's true form is destroyed or banished from the material plane. Once the Aura of Temptation ends, all of the associated effects end, as does its influence on creatures within the radius.

Large Fiend, Chaotic Evil

Armor Class 14

Hit Points 70

Speed 30 ft., Hover 30 ft.

STR DEX CON INT WIS CHA
+2 +2 +1 +2 +1 +4

Skills Insight +6, Perception +6, Religion +6

Damage Resistances Fire, Necrotic

Condition Immunities Charmed

Languages Common, Infernal, Old Egyptian, Akkadian

Senses Passive Perception 16

Challenge 6 (2,300 XP)

Features

Magic Resistance. Naamah has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Naamah can innately cast the following spells, requiring no material components.

1/Day:

  • Induce Lust (Wis 16)
  • Word of Recall (lair: Aphrodite's Touch)
Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or its hit point maximum reduced by an amount equal to the Necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until it finishes a long rest, or until it is affected by a Greater Restoration spell or similar.

Reactions

Unsettling Scream. When a creature makes an attack roll against Naamah, she can use her reaction to scream, imposing disadvantage on the roll.

Legendary Actions

Naamah can take 3 legendary actions, choosing from the options below. Only one Legendary Action may be used at a time, and only at the end of another creature's turn. Naamah regains spent legendary actions at the start of her turn.

Invisibility. Naamah turns invisible until the start of her next turn.

Seductive Gaze. Naamah locks eyes with a creature she can see within 30 feet. The creature must succeed on a DC 12 Wisdom saving throw or its mind becomes filled with lustful thoughts and images. The creature is unable to move or take actions for the next 5 minutes, or until the effect ends. The effect ends if the creature takes any damage, or if another creature uses its action to slap it. If the creature's save is successful, or if the effect ends for it, it is immune to this effect for the next 24 hours.

Hoof (Costs 2 Actions): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Lair Actions

On initiative count 20 (losing initiative ties), Naamah takes a lair action to cause one of the following effects. Naamah can only use lair actions when in her True Form while in Aphrodite's Touch, and cannot use the same action two turns in a row.

  • A group of prostitutes (Commoner stats) wander lazily out of a side chamber, each approaching a different PC, and begin flirting with them, seemingly unaware of danger. Each character must spend its action or reaction to push the prostitute out of the combat, or make all rolls with disadvantage as the prostitute flirts with and caresses them.
  • Naamah's hideous form suddenly flashes and is replaced by the beautiful and shapely vision of Seraphine, who stands naked before them, beckoning to them seductively. Until the next initiative count 20, any creature that targets Naamah with a weapon or spell attack roll must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
  • Each creature within 60 feet of Naamah is racked by feelings of remorse and despair as it calls to mind memories of failed relationships. Each creature must make a DC 16 Wisdom saving throw, taking 9 (2d8) Psychic damage on a failed save, or half as much on a success.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.