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Monsters

Seraphine

Seraphine

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Obsessed with the power lust holds on the human heart, Naamah seeks to corrupt all in her path. Nothing is more disgusting to her than true, self-giving love, and she cannot help herself when she sees it. Naamah finds pleasure and power in corrupting the pure of heart through manipulation and temptation. Naamah's greatest joy is found in bringing despair and suicide to those who began as hopeful and loving.

Seraphine. Naamah has used the sin of Lust to create a Simulacrum of a beautiful woman who goes by the name "Seraphine." Just as Naamah finds it disgusting when two people make love as an expression of consent and self-giving, she relishes it when humans use sex as an escape or act of abuse. Thus she has used her human simulacrum, Seraphine, to open a brothel in the city of Thebes, Egypt, where she can exploit the act of love and pervert it into something selfish. Seraphine runs an incredibly lucrative business here. Using her powers of manipulation, she prevents the prostitutes under her control from forming any meaningful relationships, and provides discounts to customers whom she perceives as desperate or lost. Seraphine's brothel, called "Aphrodite's Touch," has created a perfect environment for Naamah, who is now surrounded by that which gives her power: sex devoid of love.

Vile and Violent. In combat, Naamah prefers manipulation over outright violence. She will attempt to charm members of the party that she sees as useful or weak to her powers of seduction. Once she has charmed a member of the party, she will attempt to hide or otherwise avoid combat and command those under her influence to attack their own friends. If Seraphine is destroyed, the hideous true form of Naamah is revealed. Her features are half goat, and half nightmare born from the darkness of the abyss. Once she is revealed, Naamah will not hold back, attacking with reckless hatred. Few have seen Naamah's true form, and none have lived to speak of it.

Naamah's Lair

Aphrodite's Touch. Naamah has refurbished an ancient Egyptian palace adjacent to the ruins of the Luxor temple in Thebes. This beautifully furnished and enticing establishment, called Aphrodite's Touch, doubles as both a brothel and Naamah's lair. If Naamah is encountered inside of Aphrodite's Touch, she has a challenge rating of 7 (2,900 XP).

Aura of Temptation. Naamah has created an Aura of Temptation that stretches in a 1 mile radius, centered on her lair in Thebes. The territory and citizens within the 1 mile radius suffer from the following effects:

  • Any creature that enters this radius for the first time must succeed on a DC 14 Wisdom saving throw or have its mind filled with lustful thoughts. This effect lasts until the creature is targeted by a Greater Restoration spell, or until it leaves the radius. While the effect lasts, the creature makes all Wisdom saving throws with disadvantage.
  • Posters and fliers advertising Aphrodite's Touch magically manifest themselves in random places, as though through the use of a Minor Illusion spell. If these documents are destroyed, they disappear, but will magically reappear in 1d4 minutes.
  • People who live inside the radius seem unusually depressed. Marriages and other loving relationships seem strained, although the marriage partners are unable to identify the cause of the strain on their relationship.

The Aura of Temptation ends if Naamah's true form is destroyed or banished from the material plane. Once the Aura of Temptation ends, all of the associated effects end, as does its influence on creatures within the radius.

Medium construct (simulacrum), Chaotic Evil

Armor Class 16

Hit Points 87

Speed 30 ft.

STR DEX CON INT WIS CHA
-1 +2 +1 +2 +1 +4

Skills Deception +9, Insight +5, Perception +5, Persuasion +9

Damage Resistances necrotic

Languages Infernal, Common, Coptic, Old Egyptian

Senses Darkvision 60 ft., Passive Perception 15

Challenge 5 (1,800 XP)

Features

Atonement Vulnerability. Seraphine is a simulacrum constructed of the magic of pure sin. If she is subjected to an effect that destroys or atones for the sin of lust such as the Lesser Atonement spell, she takes 27 (6d8) Force damage at the start of each of her turns while she is in its area of effect.

Telepathic Bond. Once Seraphine has Charmed a creature, she can communicate with it over any distance as long as it is on the same plane of existence.

Revealing Demise. If Seraphine is reduced to 0 Hit Points, her form instantly dissolves into purple smoke. At the start of the next turn, the hideous form of Naamah appears in the space where Seraphine fell.

Actions

Charm. One humanoid Seraphine can see within 30 feet of her must succeed on a DC 16 Wisdom saving throw or be magically Charmed for the next 24 hours. The Charmed target is overwhelmed with feelings of affection for Seraphine, and obeys her verbal or telepathic commands without question. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Seraphine's Charm for the next 24 hours. Seraphine can have only one target Charmed at a time. If she Charms another, the effect on the previous target ends.

Wink. Seraphine winks at a creature that she can see within 30 feet. If the creature can see her, it must make a DC 16 Wisdom saving throw, taking 7 (1d4 + 2) psychic damage on a failed save, and half as much on a success. Either way, Seraphine may immediately use a bonus action to attempt to Hide, adding +6 to her Stealth roll.

Perfume Cloud (Recharge 5-6). Seraphine wafts perfume in a 20-foot cone. Each creature in this area must succeed on a DC 16 Wisdom saving throw or take 18 (4d8) Psychic damage and make its next roll with disadvantage. A creature that succeeds on the saving throw takes half as much damage and is next roll is not affected.

Reactions

Misty Escape. After taking damage, Seraphine can use her reaction to turn invisible and teleport up to 30 feet away. She remains invisible until the start of her next turn or until she takes any actions.

Bible5e custom monster. Its specific traits supplement the current rules. See Using Bible5e Monsters.